Total War Warhammer Spell List
Simply playing the game, let alone getting close to winning, can be a daunting task for a newbie - which is why we've put together this Total War: Warhammer 2 Lizardmen faction guide.Below we cover everything you need to know to exterminate those treacherous warm bloods who just can't ever leave well enough alone and stop mucking about with the forces of Chaos. The Best Lizardmen Lord for Your Total War: Warhammer 2 CampaignYou have two legendary Lord options right off the bat: Mazdamundi, the spell-casting Slaan, or Kroq-Gar, a saurus oldblood general who is focused on direct melee combat and bonuses to nearby units.Which Lord is best for your Lizardmen army?
It depends on what you want out of your campaign. Kroq-Gar begins at a different point of the map and has a slightly harder starting difficulty in the campaign. On the other hand, Mazdamundi has many advantages for the new player because he allows access to an additional Slaan Mage-Priest and offers reduced Rite costs - but he's also terrible at diplomacy. His many long range spells more than make up for that, however.Picking Lord Mazdamundi The Geomantic WebNo matter which Lord you choose, the big advantage to the Lizardmen is the Geomantic Web that connects cities in your provinces by magical forces.
The Web is incredibly useful - so you should always conquer an area with a Web node whenever you can, and upgrade it like crazy.The various Alignments on the Web give you drastic bonuses if you pump them up to tier five. To improve the Web to its highest strength, you need to keep nodes connected to cities of equal Geomantic strength and keep up your relationship with neighboring settlements. Don't forget to build Geomantic Markers and Lodestones on cities that aren't connected to the Web as well.Always make sure there's space in capitals for Geomantic structures and upgrades. Featured ContributorTy splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals&period.
Death Spells Warhammer Total War
Recently released in the second edition of the TOTAL WAR: WARHAMMER series, the Lizardmen are a welcome addition to an already great set of games. This race is the oldest of all, being able to trace their lineage all the way back to the earliest days of the Earth. As expected, they have a wide range of units to choose from, fielding powerful mages or intimidating dinosaurs. This list will take a look at the best units the Lizardmen have to offer, which should help if you’re struggling to get a grasp of their army compositions.Blessed spawnings & regiments of renown will be excluded as I want to focus on the more core units available!10. Temple GuardYou’re wondering “why is their most elite infantry unit only in 10th place?” and I say to you good sir, why not? For how expensive they are, Temple Guard don’t bring enough to the table.
Sure, they have great stats and can hold their own against a myriad of opponents but they’re very underwhelming. For some reason, they have bonuses vs large instead of effectiveness vs infantry.
Most large units will deal heavy damage regardless, so they’re barely cost efficient compared to the other units on this list!9. Terradon RidersFlying units are exceptional in TOTAL WAR: WARHAMMER. Well, in Warhammer in general. Terradon Riders are distinctly brilliant, as they have a number of awesome abilities.
Vanguard deployment gives you a lot of flexibility as to what you’re going to be targeting. Reduction in missile damage means enemy ranged units can’t melt them as easily. Fire-whilst-moving is always a nice thing to have.
Poison attacks give them the upper hand in most engagements. Combine this with their high base damages and even armor-piercing for an epic unit!8. Bastiladon (Solar Engine)Pin-point accuracy death lasers is what this unit is all about. Most artillery belonging to other factions have serious drawbacks, such as vulnerability to fast/flying units. Bastiladons don’t care, they’ll happily have enemies charge at them, more meat to squash I guess. A unit or two of Bastiladons with Solar Engines will increase your armies competence seven-fold!7. Saurus Warriors (Shields)Arguably one of the best infantry warriors in the entire game, Saurus Warriors (in general, not just this particular variant) make for an excellent front-line.
Total War Warhammer 2 Best Spells
Great all-round stats mean they can survive for a while, dealing plenty of damage and granting your other units a lot more room to be effective. For how cheap they are, there’s a reason Lizardmen are the highest tier race in multiplayer.6. KroxigorsThe aesthetics behind Kroxigors are actually amazing, great hulking alligator-like beasts will always be an amazing sight. Their disappointing battle capabilities are a bit of a let-down, although they’re still a great unit. They are prone to cavalry charges but against infantry (particularly those that are armored), Kroxigors are ludicrously good for their price.
In close quarters, they’re a nightmare to take down and they’ll easily cleave through multiple infantry units.5. Bastiladon (Revivification Crystal)We all know how difficult it is to kill Lizardmen units, they almost always have large swathes of health and armor. Add a Bastiladon equipped with a Revivification Crystal to your army composition and enjoy your easy victories. This unit will constantly heal-up any allied units you target, keeping them in the fight for even longer. Particularly great for healing up your lords, you really want this unit as soon as you can get your hands on it.4.
Total War Warhammer Spell Browser
Horned OnesHonestly, cavalry aren’t even required for a decent Lizardmen army. If you can find the space for a unit of Horned Ones though, they’ll provide huge advantages against a myriad of other foes. Powerful melee stats with a high charge bonus allows them to carve through infantry ranks like a knife through butter. They’re armored, shielding and have armor-piercing, bad engagements are few and far between for a unit of Horned Ones.3. Feral CarnosaurSometimes you just want to send your dinosaurs in and watch the havoc that follows. This T-Rex lookalike gives you exactly what you think, a monstrous, bloody beast that seemingly enjoys feasting on hundreds of soldiers.
Insanely high base damages (with armor-piercing!) are offset by the fact there’s only 1 per unit but in all fairness, they’d be broken if they came with 2 or even 3. Anti-large units won’t even favor their chances against a Feral Carnosaur!2. Chameleon SkinksWidely regarded to be the best skirmishing units in the entire game, Chameleon Skinks are a must-have for any Lizardmen army. Their Chameleon ability grants them a whopping 40% missile damage reduction, that’s insane!Put them up against any other ranged unit and they’ll come out on top, all for a piddly 600 gold. Vanguard deployment compliments their stalk ability well, as your opponent will never know where they’re coming from. Add to this with the fact they can fire whilst moving and you can understand why they’re so highly rated!1. Ancient StegadonThe biggest, most absurdly powerful unit available to the Lizardmen is the Ancient Stegadon.
After centuries of blood-shed, they’re well versed in the art of war. Often out-living their crews by many years, their hides have grown accustomed to combat. This unit is as close to invincible as you can get, requiring plenty of focus fire over a large period of time before they eventually fall. There’s not much point even trying though, as you’ll lose way too many units trying to take it out. Of course, this is justified by an extremely high cost. While this monster is on the battlefield though, no other Lizardmen unit comes close.