Steam Hearts Of Iron 4 Workshop

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  1. Hearts Of Iron 4 Console Commands
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This includes games and expansions.Users may only make one self-promotional submission per week.All posts must have link flair. It still blows my mind that it is nigh impossible, especially in an war you are winning handily, to sue for peace early. 'Hey, we had a good fight and I took a lot of your land, but this was all I wanted so here's a peace treaty.' Never happens, ever. I've never once been able to end a war without complete capitulation.And not being able to sue for territories peacefully is ridiculous as well.

When I'm Brazil and want to unite South America, I don't want to go to war with the entire Allies just to get three tiny provinces. There should be some way to say 'Hey, you have some tiny scraps of land I want, it's half a world away from you and you have bigger fish to fry, strike me a deal.' It's not like it'd even be that hard to implement, you could just give the buying nation a temporary debuff in Consumer Fac% and the selling nation a CF% buff to simulate payment.These things seem so vital to a game all about total war and managing territories, and yet they are simply not there.

I understand your frustrations but another poster did make a good point about WWII being a unique conflict in human history where nations fought viciously to the absolute bitter end and (generally) did not surrender even when the going got rough until they were absolutely nigh on the edge of oblivion. Just look at the historical arcs of the USSR, Germany, Japan, UK.

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The peace system is excruciating at times, but this is literally what happened in real life. Hitler was dumbfounded that the UK refused to come to the peace table after France and Benelux were skullfucked in a few weeks. Same story with USSR and Japan with America.It is a WWII 'sim' so I think it is a fair mechanic. I haven't played since release but the diplomacy was practically non existent, there wasn't even a semblance of AI or pretend realism. Total War Rome I had better diplomacy than that.

It felt like a cheap amateur game with no interaction whatsoever with your enemies.The cherry though was having that bullshit points system where you for some bizzare fucking reason had to share land with your 'allies' after winning a war. Which meant, after conquering every little shitty japanese province with no assistance whatsoever, somehow giving up parts of Japan to goddamn Thibet or some shit while I got my pick in Czechoslovakian or Italian or whatever EU territory while not having put a single boot on European soil. That was a full rage quit moment for me. It was insulting. I don't know if they fixed that, but even if they did I'm not touching HOI4 again just out of spite.

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True, it was a commitment that would set you back in other areas, especially for smaller nations. I wasn't a fan of the OOB but it was great that you had to balance your resources more, and smaller nations could really only focus on developing a very focused area of military development and only the largest nations could balance all areas, industry/aviation/Navy etc. While smaller nations would need to focus on a single area to research.

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Finding a way to adapt those commitments to HoI4 besides just filling up a research slot would do a lot for the ahistorical issues (nuclear Bhutan).Plus having more political policies with more pros/cons, more similar to what Road to 56 does for national policies and Kaisserreich does for political advisors. They need to have more drawbacks, more consequences that if a nation is too small, wouldn't be able to handle.But that gets back to the issue HoI4 just lacks the core capabilities to become a good game as it is right now, especially with DLC being essentially flavor packs instead of actual expansions. Even EU4 and Stellaris are better with the Patches, implementing things like Institutions and traditions in the patch, like the Spearhead and lend lease should have been, instead of wasting time and money on Foci packs that pale compared to what mods accomplish in a much shorter time frame. I think you are particularly on point when you talk about the Spearhead command, and the focus trees. For example, the mod absolutely blows the new paradox focus tree out of the water; it has an event for almost every single focus and is far more in depth.

Focus trees are really not hard to create and I think it's a bit low of Paradox to charge everyone for them. And even if Paradox is going to release their own focus trees, seriously, only 4?

Would it have been so hard to give Bulgaria, the literal definition of an 'Axis Minor' a tree, in the coming DLC?The Spearhead command was even more irritating; a basic command that is essential to a game like HOI4 being a paid feature.Overall, the game is disappointing, and the constant faux pas attempts at solving this by doing some friendly live streams and showing off some focus tree they added for a nation which will already have one on the workshop is laughable.It also frankly astounds me just how little things have been added to such a barebones game a year after release. Would it have killed them to just size down some airbases or give us a simple terrain mapmode?Either there is a reason involving game design which I don't understand or Paradox just milks the DLC with no end in sight.EDIT: Another point, although it is rather negative, that I want to add. I don't think people understand that our complaints about this sort of thing are really not that relevant to Paradox.

They are, at their core, a company which exists to make a profit. Especially these days, as they are now publicly traded. People act as though Paradox are mod makers or something sometimes, but, ultimately, despite the community outreach they do engage in, they are here to make the most money possible.

It's just how a corporation works.

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